Wednesday 23 November 2016

Killer Klown Game Brief

Killer Klown Brief:
AI:
Enemies Chasing you (Killer Klowns? People?)
Concept Art:
Image Planes for Maya
Character Sketches
Landscape sketches
Building ideas (Circus Tents/Fountain/Lamp Post/)
Intractable objects (Glass shards/Doll)
Models:
Maya models;
Clowns
People
Weapons

Killer Klown Game Ideas:

Idea one:
Story: You are Killer klown which has crash landed on Earth. Your ship is broken and you look around the Earth for bits and pieces which can help rebuild your ship. As you are searching around, the humans see that you are no ordinary clown. You have killed a few humans to retrieve a few of the pieces of your ship and the other humans have witnessed the crime. You are being hunted by the Humans and you must collect all of the objects before returning to your broken ship.
Player: Clown (Bobo)
Objective: Make your way to the forest where the ship first landed to find the remote and call for a ship to go home in.
Humans are going to hunt and attack you.
Weapons: You found a Candy Matter gun on the ship, the only way for you to collect ammo is by picking up candy pellets. The gun shoots out blue/pink/purple bullets of matter at the clowns.  

IDEA TWO:
Story:
You are a human and you have made your way onto the ship which has set off to the Killer Klowns home planet. You are a human who is curious as to who these Killer klowns are, why they invaded Earth and you are curious as to how to destroy them.
Player:
Human (Male/Female)
Objective: Make your way through the circus tent and through the planet to find the place where the head killer klown lives.
Weapons: You found a Candy Matter gun on the ship, the only way for you to collect ammo is by picking up candy pellets. The gun shoots out blue/pink/purple bullets of matter at the clowns.     
First Area: You are inside of the Circus tent, there is a podium in the centre with balloons trapped in by the pointed ceiling, confetti on the floor and all sorts of gymnast equipment left lying around and a door way is visible at the edge of the room. Furthermore inside of the room is your first weapon. You can pick up the weapon and is has a full ammo clip. You can explore the different rooms in the circus tent however all they contain is a few killer klowns and ammo.
Second Area: Open planet map filled with trees which have bows on them and bushes which are bright and colourful. You can explore however you will attract killer clowns along the way to so you have to shoot them. Third Area: Boss circus tent, bright red and yellow, huge killer clown inside which tries to kill you, you eat some of the cotton candy on the floor and your health doubles up. 

IDEA THREE: (Preferred Brief)

3D immersive, third person shooter. Can be played with not needing to shoot at all. The clowns will have specific roaming areas, the player can either be stealthy or wait for them to walk on by or the player can use their weapon and shoot them up. All of the clowns have no eyes so they will be dependant of their hearing. The sight sensory will be lower than the height sensory.

Age Rating/Audience: 16+.
The reason behind why the game is targeted for 16+ is due to the type of game I want this to be. Dark,Creepy and Spooky. 
Environment:
Carnival *Haunted look*
Abandoned Circus Tent
Hall of Mirrors
Dark Forest

Colour Scheme: Dark tones of all colours, dark yellows, reds, blues, greys, purples and whites.
Protagonist: You (Female) Shirt, jeans and boots. (100 Health). Character Name: Elva
Antagonist: The Killer Clowns: Some may just be stumbling clowns wearing straitjackets which try to bite you. (Takes off 10 health) (Black, white and red colour scheme)
Some may be holding a melee weapon to hit you with. (Takes off 20 health)
This allows the player to experience different types of enemies so it’s not the same thing over and over.
Models:
Trees, Bushes, Fences, Wagon, Mirrors, Path, Ferris Wheel, Circus Tent, Torn cloth, shooting weapon, lamp posts, podium, tiny doll, knives, killer clowns, glass shards.
Tiny Doll: There will be a Tiny doll which follows you from the moment you jump out the wagon, this tiny doll is the one that set the protagonist free in the back of the wagon, furthermore, once hurt, this tiny doll will heal back some of your health when given clown blood. The story behind the tiny doll is that the clowns which possess over the abandoned circus tent killed a teenage girl which now possess the tiny doll.

First Level: You wake up in the back of a wagon with a weapon beside you, you hop off the wagon and you are inside of the carnival area. You hear music playing from inside the circus tent. (The player can then explore the area if they wish too, they can pick up glass shards which are auto added into your ammo slot.) You then enter the tent and then the entrance becomes blocked off.
(I believe this entrance is quite interesting considering it leaves a sense of mystery as to what happened and why you were in the back of a wagon. The music from inside the tent is a hint to player as where they have to go next, giving them a weapon early on is also a hint to they will need to fight something off)
Second Level: Enters the circus tent, everything looks torn and broken. A lot bigger in the inside than what it looks like from the outside, you run into a few clowns which are zombie clowns, they try and kill you with their melee weapons. Looking for a lever which opens up the hall of mirrors which is connected to the tent.
(The circus tent links in heavily with the idea of a carnival and clowns, the fact it looks abandoned adds more on to the sense of mystery and uneasiness, the fact the entrance closes means that the player now knows that this tent it not occupied by people and actually there is more happening that meets the eye.)

Third Level:  You head down to the spot light which then activates a light for the room, it’s a large room full of mirrors and killer clowns and you are running around shooting these clowns but also trying not to run into a dead end. You then are in search for another level which opens up a door and leads back to the carnival, through the forest and then you run and find a car in which you can escape in. (The hall of mirrors adds a sense of objective to the game, you now know that you need to escape however it is not as easy to escape due to the hall of mirrors being a maze. The clowns added into the maze makes it difficult for the player to escape and survive).

HUD:
Clown Blood *appears as glass with blood on*
Ammo: Collecting glass shards *appears as a glass shard with the amount of ammo next to it*.
Stamina bar: Appears in the top left of the screen. Runs out after 15 seconds of running *regens*.
When heavily injured screen starts to turn red.
Music:
Atmospheric, Horror-spooky theme. Noise plays when picking up an item. A giggle plays when you give glass with blood on to the doll. Gurgling and growling from the killer clowns are heard when you are close by to a clown.



Model Ideas:

The two images of above are melee weapons in which the enemies will use and wield. The image of the doll is a reference to how I would like to model the Tiny Doll in which follows the player. The clown to right is a reference to how I would like to design one of the clowns in which cannot use his hands.




This image to the left is reference image as to how I would model the entrance/exit to the carnival area in the first level. I think it adds to the creepy/strange level and of course it is a clown which fits perfectly in with the theme of my game.













Above is a reference to the sort of atmosphere and layout of how I would like the first level to look like. The dark clouds and light fog creates the spooky atmosphere. Furthermore, the direct path in the middle with carnival stalls and the carousel surrounding the path is the idea I had for the layout.