Thursday 24 September 2015

Pre-Production: Time management

Deadlines and how to manage your time:When creating games, you will have deadlines in which you would need to meet. You will need a good structure of how you are going to complete the game and when by. Setting yourself a list of deadlines would be ideal as that means you know that you will have to complete this certain task to move on to the next. If you didn’t have a set structure then your layout for creating the game will be messy and you may not release your game out in time. If you have an idea of when you want you to game to be finished then write it down and stick to that deadline. The more you push the deadline ahead, the likelihood of actually finishing the game would reduce. 
Now that you have a set date for when you want your game to published, you would need to break your game down into chunks. This meaning knowing what you need to do first and when by. Make a list of what needs to be done, for example, sounds, graphics and coding. Once you have written down what needs to be down, break that list down even more. So with the sounds, the list could be; sounds for level 1, sounds for level 2, sounds for when you die, sounds for when you have picked something up etc. Although, you don’t need to break everything down so that the list seems long and unbearable, just break it down until you think it’s reasonable enough and then move on to the next list that you are going to create. This idea is very helpful for each game that you create. It will help you keep your work very organised. After making the lists, move the lists into an order of which needs to doing first. Also group the lists together if they fall under a similar subject. Then assign the people whom you work with, with what they specify in. Giving them things to do in an organised manner helps keep everything under control. A way of managing your money would be to set your money aside for the things you need monthly first and then after that set your money aside for the yearly things around 4 months before you need to pay.

Availability of equipment and personnel:
The availability of the equipment that you use is talking about how long you have got the licenses for that you have bought. For example, Maya costs £97 per month, Unity Professional Edition costs $75 per month and iOS Apple Developer Program for $99 per membership year. You would have to keep on top of when these licenses run out and have to set money aside to pay for them again.
The availability of the personnel is very dependent on whether you work on your own, in a small group/business or a large business. If you work on your own you would need to set time for yourself to work on the game and also revolve whether you work at your job or look after family members around working on your game. If you work with a small group of people you will have to consider what times that they can dedicate themselves to working on the game. When working in a large business you would have to consider when your workers are available and know which days they work on. Furthermore, you may come across that one of your workers are ill and you need to take in mind which other person could take over and if they can do overtime.

Timescales for clearances:
When it comes to finally finishing the game you will need to set a time for when your game can be tested. In this test it will determine what age rating the game is given.
For example, PEGI gets the developer of the game to complete an online declaration form in which is sent to the administrator of the age rating system. The completed form then gets reviewed by the administrator and is used when the content of the game is being reviewed. They choose particular sections of the game to review based off what information the developer has given the administrator. This system is accordingly a more efficient way of rating the game than by playing the full game.
For the delays in publishing you would need to set yourself another deadline after you have your original one set just in case you do not meet your first deadline. For the game to be legal it does need to be checked for plagiarism. To see that it is not the exact same as another game just different graphics. Also you need your game to be tested so that you can receive some feedback and change your game slightly if needed to. Organising this time after the release is essential as you will want this time slot to fit before the final release of the game.



Finance for games

Self-Financing

Advantages
Disadvantages
Quickest and easiest way of securing money
The person who in which started up the business (entrepreneur) may not have the required knowledge or skills to keep the business running or make it bigger.
The entrepreneur gets to spend the money on whatever the entrepreneur needs/wants.
The entrepreneur is the only one at risk, if the money runs low then it is the entrepreneurs roll to sort it out.
It gets rid of any complications of having to add more partners and shareholders.
If an opportunity comes up to expand your business or make an appearance somewhere, you may not have the money to take the opportunity.
It is simple to exit the business.
Possibly be put into debt by taking out overdrafts from the bank.
All of the profit goes to the entrepreneur.

Self-financing means being able to make enough money to carry on supporting yourself/your company. Money that comes from yourself and not from anyone else such as investors and lenders.




http://www.drjeffcornwall.com/2008/08/07/pros_and_cons_of_selffinancing/

Indie Funding

Indie fund is an organisation in which is created by many different independent game developers. The indie fund is to help fund businesses in which are going into indie video game development.
GamesLab Development Fund is a dedicated program in which support and invest in indie game businesses. Companies that are eligible to this program will be granted up to £25,000 to support themselves on. This includes publishing, marketing and distributing.
Advantages
Disadvantages
Simple contract which you doesn’t need negotiation or lawyers. (indie fund)
They don’t publish (both)
Get funded quicker than other funding organisations (indie fund)
Cannot be repaid if your game doesn’t launch (indie fund)
Advisers to ask for advice when you run into a situation or problem (indie fund)
Very selective (indie)
Offers master classes for development which includes pitching, legal workshops, marketing and development. (GamesLab)

Free access to UK events where it is possible for you promote your company (GamesLab)

Opportunity to show your game at the GamesLab event (GamesLab)

Regular contact with an industry mentor who can offer guidance and advice (GamesLab)


Crowd Funding

Crowd funding is where you ask a large group of different people for money and then receiving small amounts of money from each person. Crowd funding is very common on the internet.
Indiegogo is accordingly the “largest global fundraising site” in whom help out individual people, businesses and non-profits to raise money online for what they want to achieve. How it works is that you start a campaign and then you activate your community and then wait for it to be funded.
Kickstarter is another website in which helps people raise enough money for them to fund their projects. Kickstarter also builds a community around your work. With Kickstarter, you are able to track your funding progress on your phone with the Kickstarter app.
Advantages
Disadvantages
Free to launch (Indiegogo)
Your project may not get funded at all
“Simply and Easy” campaign editor (Indiegogo)
Collects 5% fee from a projects funding total (Kickstarter)
Multiple payment options (indiegogo)
Pledges on Kickstarter are collected and processed by their payment partner, stripe. They take 3-5% of the processing fees.
100% ownership of your work (Kickstarter)



Grants “Epic has created a $5,000,000 development fund to provide financial grants to innovative projects built in and around Unreal Engine 4. Awards range from $5,000 to $50,000, and there are no strings attached: you continue to own your IP, are free to publish however you wish, and can use the grant funds without any restrictions or obligations to Epic.”
This quote is from the Unreal Engine website. If you are using crowd funding sites such as Kickstarter then you are still eligible to receiving a grant from Epic. Although to apply for the UE dev grant you need your project to already be working in UE4 or for it.

Publishers

A game publisher is a company that publishes video games that they have either been developed by someone in that company or by someone who has created a successful game. Activision is a very popular video game publisher. It has published series of games in which are extremely popular amongst the gaming community. These game series are Call of Duty, Destiny and Skylanders. They also publish games which are on a variety of platforms.

Game Sketch


Game Sketch: Unicat and the Ancient Ball of String





Unicat: 

Unicat is a magical creature. It is a cat with the powers of a unicorn. Unicat has the ability to kill snakes with its horn. Once it has collected enough power gems in which is contained within a snake, it is able to use its special ability which makes the Unicat invincible for 5 seconds.
Unicat lives in the world of cloud 5 and the world was peaceful until the CatSnake took over and tore apart the ancient ball of string. Unicat must retain all of the string in order to restore peace in the world of Cloud 5.
 



The main objective is for Unicat to pick up pieces of string in the game to make the ancient ball of string to restore peace.Also you are to defeat the CatSnake boss who has taken over Cloud 5 and has the last piece of string. Each level has a certain amount of pieces of string for the player to collect and they may have to get over some obstacles which are blocking the path to reach the magical cloud. (I.e. snakes!) The magical cloud takes you over to the next level.

 Snakes: (Villain):
The snakes are CatSnake's minions. They follow CatSnake’s orders and try to stop Unicat from retrieving all of the pieces of string and getting to the castle where CatSnake is based. They can bite Unicat which results in Unicat’s health going down. Unicat can defeat these minions by shooting little rainbow balls at the snakes, this will make the snakes die and drop a piece of string.