Tuesday 5 January 2016

Story Telling





Task One and Task Two:

COD: Ghosts Campaign (Story)
The Ghosts campaign was the first Call of Duty campaign that I had bothered to play out of the many Call of Duty games I have player. The reason why it interested me was the setting of where you play your first mission and the things you get to do throughout the campaign such as climbing down the side of a broken building. The setting of the first mission was in space. I absolutely love space so this was a great start for me. You had to kill the federation soldiers whom hijacked the ODIN to destroy many cities in the south of America. As you are in space, there is no gravity inside of the ODIN so it makes it that bit more fun shooting the enemies within the ODIN.
The campaign revolves around a “super” government I guess you could say in which is called Federation. Federation are a large group of countries from South America in which invaded all of U.S.A. You play as a “Ghost”. The Ghosts are a bunch of people who were a part of the elite U.S Special Operations who are trying to capture Rorke. Rorke is the guy in which was part of the Ghosts elite team however he was captured, tortured and brainwashed and now works with the federation. He is pretty much the main enemy here. You spend most of the campaign trying to capture Rorke but you do it in style.

ARK: Survival Evolved (No Story)
This game has no story line to it. This game is still an early access game until June 2016. However, what made this game really interesting for me was that, you play as a female or male with absolutely nothing to start off with. You have to survive on an island full of dinosaurs and you either try to survive on your own or make a tribe with other players. It is possible to play single player or you can play on multiplayer however that then makes two enemies in which you need to fight against, people and dinosaurs. You can tame the dinosaurs and put saddles on them, you can level up yourself to become stronger or better at doing things and you can level up your dinosaur to become quicker or deadlier. What makes this game so interesting is that there is a lot of the map that you can explore, you can tame dinosaurs, build amazing bases, explore the different biomes and find ways to deal with the ever changing weather, create armour for yourself, paint your structures, play on war drums, scuba dive and do so much more.

Black Ops 2 (Zombies) (Story)
The zombies’ mode in COD: Black Ops 2 is very interesting to me. If you complete the Easter eggs in which are contained in all of the DLC maps and in the maps you get for free, you really understand how the zombie apocalypse started and how Samantha became in control in the first COD: Black Ops zombies. The final DLC map in Black Ops 2 (Origins) contains a really lengthy Easter egg in which the players need to complete. When you finally finish the Easter egg you are presented with a cut scene. The cut scene shows that it was all just a game that was being played by two children. One of those children was Samantha. You see that she has toys of the zombies and the characters that you have played in the previous DLC maps, she has chalk drawn on the wall to show where you would usually purchase a gun, she has a toy box which has a question mark on it which shows the random box in which you would usually pay to gain a random chosen gun in the box and so on. One of the DLC maps do not connect to the main story behind Zombies however, it has a story of its own. This map is the “Mob of the dead” map. This map is set in Alcatraz and the characters are four famous people who were in Alcatraz. You first start of as a ghost I guess you could say and you can revive yourself. You figure out that after you have completed the Easter egg, you realise that you kept being brought back to life and going through the same cycle over and over again. When you complete the Easter egg, it ends with the text “The cycle is broken” and this means that you have finally stopped the characters from experiencing the cycle over and over. The cycle is that they would be fighting off the zombies, dying and then coming back to life.

I AM BREAD:(Story)

I AM BREAD has a story mode in which you can play. I haven’t played much of the story mode however I believe it is a really fun game to play (but very difficult). The story is that you play as a slice of bread and you have to become toast, however the owner of the house you are in begins to figure out that you are no ordinary slice of bread. Mr Murton (the owner of the house in which the slice of bread is in) goes to the Therapy Barn often to deal with his stress. However, his therapist thinks he is crazy as Mr Murton tells him that his house is being trashed every day due to the slice of bread (which is you as you are trying to become toast).

Sims 4: (No Story)
Sims 4 is a game in which you create your own story if you wanted to. You play as a character that you have designed and you can either create a group of people to live with in a home that you have created or you can live on your own. You can decide what relationship they have with you too. Once you have created your character or group of people, you have to look after your sim, you feed them, make them go to the toilet, have a bath, stimulate a mood for them and so on.

Pokémon Sapphire (Story)
Pokémon Sapphire has two stories in it. The first main story is how you are trying to stop team aqua from reviving the ancient Pokémon “Kyogre”. You start off the game in a moving van as you are moving to a new little town in the Hoenn region. You gain your first Pokémon by saving the Professor from a wild Pokémon and then he asks to choose a Pokéball which contains your life long buddy. You meet Team Aqua on a number of occasions and you have to battle them to win over what item they are trying to retain or to stop them from completing a certain event. You gain items such as a meteorite from Team Aqua as this is actually a mega evolution stone for rayquaza in which you find out in the special episode after you have defeated the elite four. The special episode called the “Delta” episode involves the character of Zinnia. We find out a back story of Zinnia. It turns out that Zinnia is a LoreKeeper who is someone who has to protect the world. She tries to summon Rayquaza so that she and Rayquaza can destroy the meteorite that is heading towards the region. You also find out about Aster, who is her dead daughter. We learn that Zinnia is an emotionally strong character too.

Elder Scrolls Online (Story)
You start of the game with a tutorial on how to play the game. However, this tutorial is the start of the story too. The tutorial starts with you in Coldharbour and you have been set free from a cell, you free the prophet and he tells you that Molag Bal has your soul (Molag Bal is the villain). When you have finished the tutorial, you are set out into Tamriel to explore the lands, complete quests and save those lands from Molag Bal's minions. As you progress throughout the game, main story quests will pop up and you have to save 2 out of the 4 companions from Cold Harbour. You can choose whether to do these main story quests or not, is it not forced upon the player. However, if you want to explore the rest of Tamriel than you do have to do the main story quests, fighters guild quests, mages guild quests and be level 50.

Animal Crossing Happy Home Designer (No Story):

This is a game which is made for those who love interior design. You choose what your character looks like from the limited choices and then you go outside and pick a customer to work with. You do this repeatedly and each time you have a different design to follow. As you progress you can start to design places in the town which will be used by all of the animals. The reason behind why this game does not have a story to it is because it is a sub from the other animal crossing games. I think this game was made for those who have previous experience with the animal crossing games or have a general interest with designing things.



Games with stories usually grab the players attention more than games without stories. However, games such as ARK: Survival Evolved hook players in with no story and it is still an early access game.The reason behind why this game is so popular is due to the sheer amount of leveling in which is involved which allows your player to progress. Also it is an open world game filled with unrealistic ideas of people being able to tame dinosaurs and ride them. Survival/Open world games are very popular, one of the most popular survival games is Minecraft. It is only till recently they have decided to make a story mode for this game. Other games with no stories are casual games. Casual games are games such as Candy Crush Saga, Tetris, Pac-Man, Angry Birds etc. These games are most commonly found on mobile devices and engage the player for roughly 5-15 minutes. 

Task Three:

The difference between stories in games and films is that in games you are able to play out the story and be involved. Also within story games you have choices to make so this then manipulates the story. A popular manipulative story game is until dawn. The way the story plays out is due to your choice, the game uses the butterfly effect.
Many games have been developed into films; Hitman, Halo, Resident Evil, Tomb Raider, Max Payne etc. Some of these films are very successful whereas others seem to not create the same atmosphere. I believe that the Resident Evil films are very successful, they stick to the main theme of zombies and the films story is interesting. 

Task Four:

Linear stories are stories in which start right at the beginning, move slowly to the middle and then finish where it is suppose to end. It follows a straight line.
Non-Linear stories are stories where the reader/viewer/player is thrown into the middle of the story and then thrown back to the beginning or just put into different parts of the story. A book which follows a non-linear storyline is English Passengers. The chapters within the book are monologues of different characters from different time periods however their stories link with a larger story. 








Psychology of Sound

(1) The Outlast:
When you have caught the attention of the enemy, the music changes to something tense and it basically tells the player to run or hide. When you hide or run away far enough the music then changes back to the original background music. The music change tells the player whether they are in a safe position or not in the game.

(2) Elder Scrolls Online: Tamriel Unlimited
Once you have picked up a certain item it will make a sound effect of you putting that item into your bag or if you have picked up water it will make the sound effect of you collecting water in a bottle. This tells the player that they have definitely picked up the item then have just found.
Furthermore, there is a sound effect for when you have started/completed a quest which lets the player know that the quest is in play or has finished (text is included) and for when you have discovered a new town which will now appear on your map.

(3) COD series (Black ops 3)
The hit marker sound effect. We as the players know that we have shot bullets into the enemies when we hear the hit marker sound effect. We also know when we have hit a head shot as the hit marker noise is different from the generic hit marker sounds. It is a very distinctive noise. This sound can be very irritating for some players. For example, when a player considers the enemy to be dead because they have heard a certain amount of hit markers, when actually the enemy is still alive.


Mono: One Channel, output the same signal through both speakers.

 Stereo: Two Channels, output different signals to the left and right speaker.
















Surround Sound: Multiple signals to multiple speakers




















3D Audio: Sounds from speakers all around you, including above and below. The more of speakers you have placed around the room, more immersed you are.


















Unit 73: Sound for Computer Games

Understanding Sound Design theory

(A)
1. Animal Crossing New Leaf - 1am (Music)
-Calm
-Fitting for the time period
-Fitting for the game
-Would not use different music

2. Uncharted 2, Breaking and Entering
-Adventurous
-To suit the genre of the game

3. The Legend of Zelda: Ocarina of Time
-Calm and Mystical
-Title screen
-Fitting for the game
-Very atmospheric

4.Final Fantasy X HD (Luca)
-Happy
-Atmospheric
-Would use as background music for a city

5.Animal Crossing New Leaf - Roost Cafe
-Relaxing
-Nice mood
-Suited instrument for the area

6. Minecraft - Collect XP sound effect
-High pitch (Usually resembles a good thing)
-

(B)

The reason behind why music and sound FX are important within game development is to create a fitting atmosphere for the game and to also lead the player throughout. Some of the sound FX which are used in a game help the player understand whether they are on track. For example, in the outlast, a sound effect is played when the player has achieved their objective and is ready to move on to the next one. Other sound FX are used to create atmosphere. In Amnesia: The dark decent, there are sound FX which are used to create tension. Such as the heavy breathing of your character or the hyperventilating when your character is scared.
Music is very effective when it comes to creating an atmosphere too. For example; Animal Crossing New Leaf is a calm, easy-going game. They have different music for different times of the day and each piece of music reflects the time of day really well. They use calm and happy music. For other games, music is used for different circumstances. For example, when you are battle, the music changes to something tense and then when you have won the battle, a sound effect will play which symbolise achievement.
This is a quote from the Game Audio Development book written by Aaron Marks, "Sound effects exist specifically to give feedback to players, immerse them inside the virtual realm, and provide an entertaining experience—all of which are key ingredients to a successful video game.

What is Waveform?

· The wavelength of a wave is the distance from any point on one wave to the same point on the next wave along.

· Amplitude is the size of the vibration, and this determines how loud the sound is. We have already seen that larger vibrations make a louder sound.

· Frequency is the speed of the vibration, and this determines the pitch of the sound. It is only useful or meaningful for musical sounds, where there is a strongly regular waveform.

Frequency and pitch describe the same thing, but from different viewpoints. While frequency measures the cycle rate of the physical waveform, pitch is how high or low it sounds when you hear it. This is directly related to frequency: the higher the frequency of a waveform, the higher the pitch of the sound you hear.

Hertz is the standard unit of measurement for frequency, with it being equal to one cycle per second.
Decibel Level is the degree of loudness of a sound.

Foley is the reproduction of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality. These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass. Jack Foley was the man behind the art of sound effect techniques. He first started off working in the silent film era.

Timbre is the quality of the sound made by a particular voice or musical instrument

“Music can capture pretty much the entire spectrum of human emotion. It can cause one to experience profound sadness, extreme joy, anger, fear, longing or triumph. And it does all of this without relying on any external knowledge or concepts, which makes it even more powerful as a unifying agent for people from a wide variety of backgrounds.” - Oliver Sacks