In the gaming industry, many games use different
artistic styles. The artistic styles which are used the most are photorealism,
cell shading, exaggeration and abstract. These are the four artistic styles
which are going to be thoroughly explained. Photo-Realism Photo realism is where the artist is attempting to make the game look realistic, almost like
a real photograph. Photo realistic artists aim to reproduce an image with accurate
detail. They aim to make the objects, background, characters and foreground to
look as real as possible. Most first person shooters use this style in their
games. Photo-realistic games attempt to catch the emotion on the faces of their
characters so that we as the gamers or viewers are able to define the emotions
of which the character is currently feeling. Light and shadows are used
immensely throughout photo-realistic games, without brilliant light and shading,
the game wouldn’t look as realistic as they would like it to be.
A great example of photo-realism would be Call of Duty: Black Ops Zombies. There
is a zombie DLC that they have created which uses the characters Sarah Michelle
Gellar, Robert Englund, Danny Trejo and Micheal Rooker. The characters they
have used in this zombie DLC are actors in real life. They have attempted to
make them look as realistic as possible. Beneath is an example of what the
characters looked like in the game on the left and a photo of them in real life
on the right. We are able to link the pair of them together as they have quite
a few similar characteristics. Exaggeration Exaggeration is
a game style which is used in games such as final fantasy. Exaggeration styled games manage to convey
emotion better than the photo-realistic games. In various exaggerated games,
they may have exaggerated eyes for example which makes it easy for us to see
the emotion in their eyes. A lot of RPG games use the exaggerated art style as
this make the characters more desirable to play as them. Weapons, physicality
and objects are usually exaggerated the most in games. Anime/Manga games are
most commonly known to use the exaggerated style. A few games in which use the
exaggerated artistic style are the new Pokémon series from Generation 4 to the
6 and the animal crossing series. Both of these games have characters in which
have exaggerated eyes and proportions of the body.
Cel-Shaded Cel- shaded games are the opposite of the photorealism style. Cell
shaded games use bright colours which relates to the style which is used in
comic books. These sort of games which use the cel-shaded artistic style are
very effective and they stand out. A cel-shaded game example would be The
Legend of Zelda: The Wind Waker. The colours in this game are very bright and it gives a very childish comic feel which makes the game look like younger children can play the game as it looks safe and friendly. Borderlands is also another game in which uses the Cel-shaded art style. Abstraction Abstract styled
games usually consist of games which use geometric shapes and lines. The
abstract artistic style is used in games in which aren’t meant to resemble
anything at all. The abstract games are meant to be very unrealistic and other
people may look at these games from many different perspectives. A game which
uses the abstract style is The Unfinished Swan. What the players have to do is
throw paint to reveal the world around them. The player used black paint on a
white background. Hyphon is an abstract game where you have to make your way through the shapes without touching any of the walls and obsticles."For a work to be considered abstract, it should not represent anything real or derived from real life, even in a heavily stylized way. Thus the concept does not necessarily include games with exaggerated visuals like Guacamelee, visually minimal games like VVVVVV, and games that depict unreal creatures or worlds like The Neverhood."
The retro artistic style works with a limited amount of
colours. The colours which are chosen for the game usually determine the mood
and feel of the game. The retro artistic style works with pixelated characters
and objects. A classic example of a retro game is Pac Man, all the characters
in this game are pixelated. This game is abstract too as Pac Man lacks physical
features. Retro games are 8-bit games.
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